.set LOCALID_ATTENDANT_SINGLES, 1
.set LOCALID_ATTENDANT_DOUBLES, 6

BattleFrontier_BattleFactoryLobby_MapScripts::
	map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleFactoryLobby_OnFrame
	map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleFactoryLobby_OnWarp
	.byte 0

BattleFrontier_BattleFactoryLobby_OnWarp:
	map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleFactoryLobby_EventScript_TurnPlayerNorth
	.2byte 0

BattleFrontier_BattleFactoryLobby_EventScript_TurnPlayerNorth::
	setvar VAR_TEMP_1, 1
	turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
	end

BattleFrontier_BattleFactoryLobby_OnFrame:
	map_script_2 VAR_TEMP_CHALLENGE_STATUS, 0, BattleFrontier_BattleFactoryLobby_EventScript_GetChallengeStatus
	map_script_2 VAR_TEMP_CHALLENGE_STATUS, CHALLENGE_STATUS_SAVING, BattleFrontier_BattleFactoryLobby_EventScript_QuitWithoutSaving
	map_script_2 VAR_TEMP_CHALLENGE_STATUS, CHALLENGE_STATUS_PAUSED, BattleFrontier_BattleFactoryLobby_EventScript_ResumeChallenge
	map_script_2 VAR_TEMP_CHALLENGE_STATUS, CHALLENGE_STATUS_WON, BattleFrontier_BattleFactoryLobby_EventScript_WonChallenge
	map_script_2 VAR_TEMP_CHALLENGE_STATUS, CHALLENGE_STATUS_LOST, BattleFrontier_BattleFactoryLobby_EventScript_LostChallenge
	.2byte 0

BattleFrontier_BattleFactoryLobby_EventScript_GetChallengeStatus::
	frontier_getstatus
	end

BattleFrontier_BattleFactoryLobby_EventScript_QuitWithoutSaving::
	lockall
	msgbox BattleFrontier_BattleFactoryLobby_Text_DidntSaveBeforeQuitting, MSGBOX_DEFAULT
	closemessage
	factory_setswapped
	factory_set FACTORY_DATA_WIN_STREAK_SWAPS, 0
	factory_set FACTORY_DATA_WIN_STREAK, 0
	factory_set FACTORY_DATA_WIN_STREAK_ACTIVE, FALSE
	frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0
	setvar VAR_TEMP_CHALLENGE_STATUS, 255
	releaseall
	end

BattleFrontier_BattleFactoryLobby_EventScript_WonChallenge::
	lockall
	frontier_isbrain
	goto_if_eq VAR_RESULT, TRUE, BattleFrontier_BattleFactoryLobby_EventScript_DefeatedFactoryHead
	msgbox BattleFrontier_BattleFactoryLobby_Text_CongratsSevenWins, MSGBOX_DEFAULT
	waitmessage
	goto BattleFrontier_BattleFactoryLobby_EventScript_GiveBattlePoints

BattleFrontier_BattleFactoryLobby_EventScript_DefeatedFactoryHead::
	msgbox BattleFrontier_BattleFactoryLobby_Text_CongratsForDefeatingHead, MSGBOX_DEFAULT
	waitmessage
BattleFrontier_BattleFactoryLobby_EventScript_GiveBattlePoints::
	msgbox BattleFrontier_BattleFactoryLobby_Text_AwardBattlePoints, MSGBOX_DEFAULT
	frontier_givepoints
	msgbox BattleFrontier_Text_ObtainedXBattlePoints, MSGBOX_GETPOINTS
	message BattleFrontier_BattleFactoryLobby_Text_ExchangeMonsAndSave
	waitmessage
	frontier_checkairshow
	special LoadPlayerParty
	factory_save 0
	playse SE_SAVE
	waitse
	goto BattleFrontier_BattleFactoryLobby_EventScript_AskRecordBattle
	end

BattleFrontier_BattleFactoryLobby_EventScript_LostChallenge::
	lockall
	message BattleFrontier_BattleFactoryLobby_Text_ReturnMonsSaveResults
	waitmessage
	frontier_checkairshow
	special LoadPlayerParty
	factory_set FACTORY_DATA_WIN_STREAK_ACTIVE, FALSE
	factory_save 0
	playse SE_SAVE
	waitse

BattleFrontier_BattleFactoryLobby_EventScript_AskRecordBattle::
	call BattleFrontier_EventScript_GetCantRecordBattle
	goto_if_eq VAR_RESULT, TRUE, BattleFrontier_BattleFactoryLobby_EventScript_EndRecordBattle
	message BattleFrontier_BattleFactoryLobby_Text_RecordLastMatch
	waitmessage
	multichoicedefault 20, 8, MULTI_YESNO, 1, FALSE
	switch VAR_RESULT
	case 1, BattleFrontier_BattleFactoryLobby_EventScript_EndRecordBattle
	case 0, BattleFrontier_BattleFactoryLobby_EventScript_RecordBattle
	case MULTI_B_PRESSED, BattleFrontier_BattleFactoryLobby_EventScript_EndRecordBattle

BattleFrontier_BattleFactoryLobby_EventScript_RecordBattle::
	call BattleFrontier_EventScript_SaveBattle
BattleFrontier_BattleFactoryLobby_EventScript_EndRecordBattle::
	msgbox BattleFrontier_BattleFactoryLobby_Text_LookForwardToNextVisit, MSGBOX_DEFAULT
	closemessage
	setvar VAR_TEMP_CHALLENGE_STATUS, 255
	releaseall
	end

BattleFrontier_BattleFactoryLobby_EventScript_ResumeChallenge::
	lockall
	message BattleFrontier_BattleFactoryLobby_Text_WaitingForYouToResume
	waitmessage
	factory_save CHALLENGE_STATUS_SAVING
	playse SE_SAVE
	waitse
	frontier_set FRONTIER_DATA_PAUSED, FALSE
	setvar VAR_TEMP_CHALLENGE_STATUS, 255
	setvar VAR_0x8006, 2
	goto BattleFrontier_BattleFactoryLobby_EventScript_EnterChallenge

BattleFrontier_BattleFactoryLobby_EventScript_SinglesAttendant::
	lock
	faceplayer
	setvar VAR_FRONTIER_FACILITY, FRONTIER_FACILITY_FACTORY
	setvar VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES
	goto BattleFrontier_BattleFactoryLobby_EventScript_Attendant
	end

BattleFrontier_BattleFactoryLobby_EventScript_DoublesAttendant::
	setvar VAR_FRONTIER_FACILITY, FRONTIER_FACILITY_FACTORY
	setvar VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES
	goto BattleFrontier_BattleFactoryLobby_EventScript_Attendant
	end

BattleFrontier_BattleFactoryLobby_EventScript_Attendant::
	special SavePlayerParty
	call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES, BattleFrontier_BattleFactoryLobby_EventScript_WelcomeForSingleBattle
	call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES, BattleFrontier_BattleFactoryLobby_EventScript_WelcomeForDoubleBattle
BattleFrontier_BattleFactoryLobby_EventScript_AskTakeChallenge::
	call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES, BattleFrontier_BattleFactoryLobby_EventScript_TakeSinglesChallenge
	call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES, BattleFrontier_BattleFactoryLobby_EventScript_TakeDoublesChallenge
	waitmessage
	multichoice 17, 6, MULTI_CHALLENGEINFO, FALSE
	switch VAR_RESULT
	case 0, BattleFrontier_BattleFactoryLobby_EventScript_TryEnterChallenge
	case 1, BattleFrontier_BattleFactoryLobby_EventScript_ExplainChallenge
	case 2, BattleFrontier_BattleFactoryLobby_EventScript_CancelChallenge
	case MULTI_B_PRESSED, BattleFrontier_BattleFactoryLobby_EventScript_CancelChallenge

BattleFrontier_BattleFactoryLobby_EventScript_TryEnterChallenge::
	message BattleFrontier_BattleFactoryLobby_Text_WhichLevelMode
	waitmessage
	multichoice 17, 6, MULTI_LEVEL_MODE, FALSE
	switch VAR_RESULT
	case FRONTIER_LVL_TENT, BattleFrontier_BattleFactoryLobby_EventScript_CancelChallenge
	case MULTI_B_PRESSED, BattleFrontier_BattleFactoryLobby_EventScript_CancelChallenge
	frontier_set FRONTIER_DATA_LVL_MODE, VAR_RESULT
	msgbox BattleFrontier_BattleFactoryLobby_Text_OkayToSaveBeforeChallenge, MSGBOX_YESNO
	switch VAR_RESULT
	case NO, BattleFrontier_BattleFactoryLobby_EventScript_LoadPartyAndCancelChallenge
	case YES, BattleFrontier_BattleFactoryLobby_EventScript_SaveBeforeChallenge
	case MULTI_B_PRESSED, BattleFrontier_BattleFactoryLobby_EventScript_LoadPartyAndCancelChallenge

BattleFrontier_BattleFactoryLobby_EventScript_SaveBeforeChallenge::
	setvar VAR_TEMP_CHALLENGE_STATUS, 0
	factory_init
	frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_SAVING
	factory_set FACTORY_DATA_WIN_STREAK_ACTIVE, TRUE
	frontier_set FRONTIER_DATA_PAUSED, FALSE
	closemessage
	delay 2
	call Common_EventScript_SaveGame
	setvar VAR_TEMP_CHALLENGE_STATUS, 255
	goto_if_eq VAR_RESULT, 0, BattleFrontier_BattleFactoryLobby_EventScript_CancelChallengeSaveFailed
	setvar VAR_0x8006, 0
BattleFrontier_BattleFactoryLobby_EventScript_EnterChallenge::
	special SavePlayerParty
	msgbox BattleFrontier_BattleFactoryLobby_Text_StepThisWay, MSGBOX_DEFAULT
	closemessage
	call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES, BattleFrontier_BattleFactoryLobby_EventScript_TalkedToSinglesAttendant
	call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES, BattleFrontier_BattleFactoryLobby_EventScript_TalkedToDoublesAttendant
	applymovement VAR_LAST_TALKED, BattleFrontier_BattleFactoryLobby_Movement_AttendantEnterDoor
	applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleFactoryLobby_Movement_PlayerEnterDoor
	waitmovement 0
	warp MAP_BATTLE_FRONTIER_BATTLE_FACTORY_PRE_BATTLE_ROOM, 8, 13
	setvar VAR_TEMP_CHALLENGE_STATUS, 0
	waitstate
	end

BattleFrontier_BattleFactoryLobby_EventScript_TalkedToSinglesAttendant::
	setvar VAR_LAST_TALKED, LOCALID_ATTENDANT_SINGLES
	return

BattleFrontier_BattleFactoryLobby_EventScript_TalkedToDoublesAttendant::
	setvar VAR_LAST_TALKED, LOCALID_ATTENDANT_DOUBLES
	return

BattleFrontier_BattleFactoryLobby_EventScript_ExplainChallenge::
	call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES, BattleFrontier_BattleFactoryLobby_EventScript_ExplainSinglesChallenge
	call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES, BattleFrontier_BattleFactoryLobby_EventScript_ExplainDoublesChallenge
	goto BattleFrontier_BattleFactoryLobby_EventScript_AskTakeChallenge

BattleFrontier_BattleFactoryLobby_EventScript_CancelChallengeSaveFailed::
	frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0
	goto BattleFrontier_BattleFactoryLobby_EventScript_CancelChallenge

BattleFrontier_BattleFactoryLobby_EventScript_LoadPartyAndCancelChallenge::
	special LoadPlayerParty
BattleFrontier_BattleFactoryLobby_EventScript_CancelChallenge::
	msgbox BattleFrontier_BattleFactoryLobby_Text_LookForwardToNextVisit, MSGBOX_DEFAULT
	release
	end

BattleFrontier_BattleFactoryLobby_Movement_AttendantEnterDoor:
	walk_up
	walk_up
	walk_up
	set_invisible
	step_end

BattleFrontier_BattleFactoryLobby_Movement_PlayerEnterDoor:
	walk_up
	walk_up
	walk_up
	walk_up
	step_end

BattleFrontier_BattleFactoryLobby_EventScript_WelcomeForSingleBattle::
	msgbox BattleFrontier_BattleFactoryLobby_Text_WelcomeForSingleBattle, MSGBOX_DEFAULT
	return

BattleFrontier_BattleFactoryLobby_EventScript_WelcomeForDoubleBattle::
	msgbox BattleFrontier_BattleFactoryLobby_Text_WelcomeForDoubleBattle, MSGBOX_DEFAULT
	return

BattleFrontier_BattleFactoryLobby_EventScript_TakeSinglesChallenge::
	message BattleFrontier_BattleFactoryLobby_Text_TakeSinglesChallenge
	return

BattleFrontier_BattleFactoryLobby_EventScript_TakeDoublesChallenge::
	message BattleFrontier_BattleFactoryLobby_Text_TakeDoublesChallenge
	return

BattleFrontier_BattleFactoryLobby_EventScript_ExplainSinglesChallenge::
	msgbox BattleFrontier_BattleFactoryLobby_Text_ExplainSinglesChallenge, MSGBOX_DEFAULT
	return

BattleFrontier_BattleFactoryLobby_EventScript_ExplainDoublesChallenge::
	msgbox BattleFrontier_BattleFactoryLobby_Text_ExplainDoublesChallenge, MSGBOX_DEFAULT
	return

BattleFrontier_BattleFactoryLobby_EventScript_ShowSinglesResults::
	lockall
	frontier_results FRONTIER_FACILITY_FACTORY, FRONTIER_MODE_SINGLES
	waitbuttonpress
	special RemoveRecordsWindow
	releaseall
	end

BattleFrontier_BattleFactoryLobby_EventScript_ShowDoublesResults::
	lockall
	frontier_results FRONTIER_FACILITY_FACTORY, FRONTIER_MODE_DOUBLES
	waitbuttonpress
	special RemoveRecordsWindow
	releaseall
	end

BattleFrontier_BattleFactoryLobby_EventScript_Woman::
	msgbox BattleFrontier_BattleFactoryLobby_Text_NeedKnowledgeOfMonsMoves, MSGBOX_NPC
	end

BattleFrontier_BattleFactoryLobby_EventScript_Camper::
	msgbox BattleFrontier_BattleFactoryLobby_Text_SwappedForWeakMon, MSGBOX_NPC
	end

BattleFrontier_BattleFactoryLobby_EventScript_Picnicker::
	lock
	msgbox BattleFrontier_BattleFactoryLobby_Text_NeedToCheckOpponentsMons, MSGBOX_DEFAULT
	release
	end

BattleFrontier_BattleFactoryLobby_EventScript_FatMan::
	msgbox BattleFrontier_BattleFactoryLobby_Text_CantFigureOutStaffHints, MSGBOX_NPC
	end

BattleFrontier_BattleFactoryLobby_EventScript_RulesBoard::
	lockall
	msgbox BattleFrontier_BattleFactoryLobby_Text_RulesAreListed, MSGBOX_DEFAULT
	goto BattleFrontier_BattleFactoryLobby_EventScript_ReadRulesBoard
	end

BattleFrontier_BattleFactoryLobby_EventScript_ReadRulesBoard::
	message BattleFrontier_BattleFactoryLobby_Text_ReadWhichHeading
	waitmessage
	multichoice 17, 0, MULTI_BATTLE_FACTORY_RULES, FALSE
	switch VAR_RESULT
	case 0, BattleFrontier_BattleFactoryLobby_EventScript_RulesBasics
	case 1, BattleFrontier_BattleFactoryLobby_EventScript_RulesSwapPartner
	case 2, BattleFrontier_BattleFactoryLobby_EventScript_RulesSwapNumber
	case 3, BattleFrontier_BattleFactoryLobby_EventScript_RulesSwapNotes
	case 4, BattleFrontier_BattleFactoryLobby_EventScript_RulesOpenLv
	case 5, BattleFrontier_BattleFactoryLobby_EventScript_ExitRules
	case MULTI_B_PRESSED, BattleFrontier_BattleFactoryLobby_EventScript_ExitRules
	end

BattleFrontier_BattleFactoryLobby_EventScript_RulesBasics::
	msgbox BattleFrontier_BattleFactoryLobby_Text_ExplainBasicRules, MSGBOX_DEFAULT
	goto BattleFrontier_BattleFactoryLobby_EventScript_ReadRulesBoard
	end

BattleFrontier_BattleFactoryLobby_EventScript_RulesSwapPartner::
	msgbox BattleFrontier_BattleFactoryLobby_Text_ExplainSwapPartnerRules, MSGBOX_DEFAULT
	goto BattleFrontier_BattleFactoryLobby_EventScript_ReadRulesBoard
	end

BattleFrontier_BattleFactoryLobby_EventScript_RulesSwapNumber::
	msgbox BattleFrontier_BattleFactoryLobby_Text_ExplainSwapNumberRules, MSGBOX_DEFAULT
	goto BattleFrontier_BattleFactoryLobby_EventScript_ReadRulesBoard
	end

BattleFrontier_BattleFactoryLobby_EventScript_RulesSwapNotes::
	msgbox BattleFrontier_BattleFactoryLobby_Text_ExplainSwapNotesRules, MSGBOX_DEFAULT
	goto BattleFrontier_BattleFactoryLobby_EventScript_ReadRulesBoard
	end

BattleFrontier_BattleFactoryLobby_EventScript_RulesOpenLv::
	msgbox BattleFrontier_BattleFactoryLobby_Text_ExplainOpenLvRules, MSGBOX_DEFAULT
	goto BattleFrontier_BattleFactoryLobby_EventScript_ReadRulesBoard
	end

BattleFrontier_BattleFactoryLobby_EventScript_ExitRules::
	releaseall
	end

BattleFrontier_BattleFactoryLobby_Text_WelcomeForSingleBattle:
    .string "在这里，训练师的智力将\n受到考验！\p欢迎来到对战工厂！\p我是你的单人交换式对战锦标赛\n的指导。$"

BattleFrontier_BattleFactoryLobby_Text_TakeSinglesChallenge:
    .string "你要进行单人交换式对战\n挑战吗？$"

BattleFrontier_BattleFactoryLobby_Text_ExplainSinglesChallenge:
    .string "单人交换式对战锦标赛\n是一种只能用租借的宝可梦的\l单人对战式的比赛。\p首先，为了比赛你要\n专门租借三只宝可梦。\p你必须用所提供的租借宝可梦，\n指挥一场单人对战。\p如果赢了，你就可以把其中一只\n租借宝可梦换掉。\p重复这种战斗和\n交换--如果你能连着赢七次，\l你会得到对战点数。\p如果你要中断挑战，\n请先保存游戏。\p如果你不保存，你下次就不能继续\n你的挑战。$"

BattleFrontier_BattleFactoryLobby_Text_LookForwardToNextVisit:
    .string "我们期待着和你下次见面。$"

BattleFrontier_BattleFactoryLobby_Text_WhichLevelMode:
    .string "你要挑战哪个等级？\n50级还是自由级？$"

BattleFrontier_BattleFactoryLobby_Text_OkayToSaveBeforeChallenge:
    .string "在你挑战之前，\n先要记录游戏。好了吗？$"

@ Unused
BattleFrontier_BattleFactoryLobby_Text_WillHoldMonsForSafekeeping:
    .string "好的，我将在你参加比赛时\n为你保管好宝可梦。$"

BattleFrontier_BattleFactoryLobby_Text_StepThisWay:
    .string "请这边走。$"

BattleFrontier_BattleFactoryLobby_Text_ReturnMonsSaveResults:
    .string "感谢你的参与！\p我将把你的宝可梦还给你\n而把租借宝可梦换掉。\p我还必须保存记录。\n请稍等。$"

@ Unused
BattleFrontier_BattleFactoryLobby_Text_ReturnMons:
    .string "我要归还你的宝可梦\n并收回租借宝可梦。$"

BattleFrontier_BattleFactoryLobby_Text_CongratsSevenWins:
    .string "恭喜！你一连赢了七场\n交换式对战的比赛！$"

@ Unused
BattleFrontier_BattleFactoryLobby_Text_AwardBattlePointsForStreak:
    .string "作为7连胜的奖励，\n我们送你对战点数。$"

@ Unused
BattleFrontier_BattleFactoryLobby_Text_MaxBattlePoints:
    .string "噢，噢，噢！\p你的对战点数已经到最大值了。\p请使用一些对战点数\n之后再回来。$"

BattleFrontier_BattleFactoryLobby_Text_WaitingForYouToResume:
    .string "我们等你很久了！\p在继续你的挑战前，\n必须保存游戏。$"

BattleFrontier_BattleFactoryLobby_Text_DidntSaveBeforeQuitting:
    .string "很抱歉，你上次退出\n游戏前没有存档。\p结果，你不能继续上\n次的挑战。$"

@ Unused
BattleFrontier_BattleFactoryLobby_Text_WellReturnMons:
    .string "我们要归还你的宝可梦。$"

@ Unused
BattleFrontier_BattleFactoryLobby_Text_ReceivedPrizeItem:
    .string "{PLAYER}得到了奖品\n{STR_VAR_1}。$"

BattleFrontier_BattleFactoryLobby_Text_WelcomeForDoubleBattle:
    .string "在这里，训练师的智力将\n受到考验！\p欢迎来到对战工厂！\p我是你的双人交换式对战锦标赛\n的指导。$"

BattleFrontier_BattleFactoryLobby_Text_TakeDoublesChallenge:
    .string "你要进行双人交换式对战锦标赛\n挑战吗？$"

BattleFrontier_BattleFactoryLobby_Text_ExplainDoublesChallenge:
    .string "双人交换式对战锦标赛\n是一种只能用租借的宝可梦的\l双打对战式的比赛。\p首先，为了比赛你要专门租借\n三只宝可梦。\p你必须用所提供的租借宝可梦，\n指挥一场双打对战。\p如果赢了，你就可以把其中一只\n租借宝可梦换掉。\p重复这种战斗和\n交换--如果你能连着赢七次，\l你会得到对战点数。\p如果你要中断挑战，\n请先保存游戏。\p如果你不保存，你下次就不能继续\n你的挑战。$"

BattleFrontier_BattleFactoryLobby_Text_CongratsForDefeatingHead:
    .string "恭喜你击败了\n厂主并\l一连赢了七场比赛！$"

BattleFrontier_BattleFactoryLobby_Text_AwardBattlePoints:
    .string "为了对你拥有的知识财富\n及非凡的智力表示认可，\l我们授予你这些对战点数。$"

BattleFrontier_BattleFactoryLobby_Text_ExchangeMonsAndSave:
    .string "我来归还你的宝可梦\n并收回我们租借的宝可梦。\p我需要保存战斗数据，\n请稍等。$"

BattleFrontier_BattleFactoryLobby_Text_RecordLastMatch:
    .string "你要把你上次的\n对战工厂比赛记录到你的\l开拓区通行证吗？$"

BattleFrontier_BattleFactoryLobby_Text_NeedKnowledgeOfMonsMoves:
    .string "喂！\n那边的，你！\p你在想既然不必去\n培养一组宝可梦\l那么战斗就会很容易是吗？\p我认为要赢并不是那么\n简单的。\p如果你不具备对宝可梦及\n他们的行动的深刻的知识的话，\l想要赢是很难的。$"

BattleFrontier_BattleFactoryLobby_Text_SwappedForWeakMon:
    .string "我交换到了一只弱的宝可梦…\n我想他是一种善于…\p他们和我们一起擦地板…$"

BattleFrontier_BattleFactoryLobby_Text_NeedToCheckOpponentsMons:
    .string "事情变得和我的计划\n一点也不一样了。\p你要在战斗中检查\n一下你对手的宝可梦\l是否有问题。$"

BattleFrontier_BattleFactoryLobby_Text_CantFigureOutStaffHints:
    .string "你知道这的参谋怎样给你\n一些关于你下个对手的提示吗？\p好吧，虽然我是一个经验丰富的人，\n但我弄不懂他们的提示。$"

@ Unused
BattleFrontier_BattleFactoryLobby_Text_RentalMonsAreVaried:
    .string "例如，我很坚强，但是我很容易感到\n厌烦，于是我不停的\l交换并且战斗。\p不管怎么说，当我进入\n交换式对战活动中，我发现他们\l有很多不同的宝可梦出租。$"

BattleFrontier_BattleFactoryLobby_Text_RulesAreListed:
    .string "交换式对战的规则如下。$"

BattleFrontier_BattleFactoryLobby_Text_ReadWhichHeading:
    .string "你要读哪个标题？$"

BattleFrontier_BattleFactoryLobby_Text_ExplainBasicRules:
    .string "在交换式对战中，你只能用\n三只宝可梦。\p不管是租借的还是交换得到的，\n你的队里不能出现两只或更多\l相同的宝可梦。$"

BattleFrontier_BattleFactoryLobby_Text_ExplainSwapPartnerRules:
    .string "你只能同之前你所击败\n过的训练师进行宝可梦交换。\p你只能交换到被你击败过的训练师\n使用的宝可梦。$"

BattleFrontier_BattleFactoryLobby_Text_ExplainSwapNumberRules:
    .string "每赢一场战斗，你只能\n和被你击败的对手交换\l一只宝可梦。\p你不能和第七个训练师\n进行宝可梦交换。$"

BattleFrontier_BattleFactoryLobby_Text_ExplainSwapNotesRules:
    .string "在交换宝可梦时有两个关键\n要注意。\p第一，交换时，你无法知道\n你要接受的宝可梦的\l资料。\p第二，在你队里的宝可梦\n是按顺序排列的，这个顺序取决\l于你租借他们的先后。\p即使进行了交换这个顺序\n也保持不变。$"

BattleFrontier_BattleFactoryLobby_Text_ExplainOpenLvRules:
    .string "在自由级中，租借的宝可梦\n和对方训练师的宝可梦\l都是100级的。$"
